Game Preferences
Stadium:
Each
EFL franchise will “build” their stadium with public funds and be bound by lease to said stadium for 5 years. At the conclusion of a stadium lease the franchise can chose to extend the lease
or “re-locate.”
EFL franchises will:
·
Name their stadium
·
Determine the wind factor (1-5 )
·
Determine the precipitation factor (1-5)
·
Determine surface (Turf / Grass)
·
Determine temperature – using the following ranges:
August
|
70
|
to
|
110
|
degrees
|
September
|
60
|
to
|
100
|
degrees
|
October
|
50
|
to
|
90
|
degrees
|
November
|
40
|
to
|
80
|
degrees
|
December
|
20
|
to
|
70
|
degrees
|
January
|
10
|
to
|
60
|
degrees
|
· Determining Home Field Advantage:
Over the course of the first 10 weeks of the EFL season
the League Office shall determine home field advantage on a weekly basis using the following chart:
Home Field Advantage Chart
Die
Roll |
|
|
|
|
|
Previous
Year’s Wins |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
|
|
|
|
|
|
|
|
|
|
|
0-1 |
|
0(Adv) |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
3 |
2-3 |
|
0 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
4-5 |
|
1 |
1 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
6-7 |
|
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
8 |
|
2 |
2 |
3 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
9-10 |
|
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
11-12 |
|
3 |
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
13-14 |
|
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
15-16 |
|
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
5 |
Starting
in week 11 home field advantage will be determined on a weekly basis using the following chart:
Die
Roll | | | | | |
Wins after 10 Games | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| | | | | | | | | | | |
0-1 | | 0(Adv) | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 |
2 | | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
3-4 | | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
5 | | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 |
6-7 | | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 |
8 | | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 |
9-10 | | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 |
| |
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
Game Rules / Limitations:
Two Point Conversion
– The EFL allows two point attempts after touchdowns.
Audibles
– Each team’s quarterback will be allowed to audible at the line of scrimmage when faced
with specific defensive alignments.
Overtime –
If after the conclusion of regulation play (4 quarters) the score is tied a sudden death 15 minute overtime shall
be played, with the team scoring first declared the winner.
Replay Challenges
– Each team is allowed two replay challenges per game.
Special Teams Usage
– Season usage for special teams will NOT be used (kickers and punters are not real football players anyway and special
teamers are looking to impress so they don’t tire).
Quarterback Game
Usage – Game usage will NOT be used.
Game Fatigue –
Game fatigue will be used.
Home Field Advantage
– Home field advantage will be used (see above).
Play Clock – While the internal game calls delay
of game penalties the EFL will be using the Play Clock in order to speed things along, especially with the in-game scouting
options provided by APCFB.
Season Usage –
Season usage will be used, with the following set levels:
Mild – set at 110% of actual attempts
Moderate
– set at 120% of actual attempts
Major
– set at 140% of actual attempts
Trick Plays –
The following plays listed under the “Special Offensive Plays” section of the game screen are considered
“trick plays,” and while their use is unlimited the defense will adapt and their continued use will bring forth
less effective results:
·
Hail Mary
·
Flea Flicker
·
End Around
·
Reverse
·
Fake Reverse
·
Double Reverse
·
Trick Pass
·
Hook and Ladder
·
Direct Snap
·
Reverse Flicker
·
Pass to QB
Rules Menu –
The following Configuration will be used:
·
Rules Year 200X – Last year played
·
Season length – 16
·
Homefield Advantage – √ (Use actual Stadium)
·
Two Point Conversion – √
·
Allow Audibles – √
·
Play Overtime – √
·
Replay Challenges/Team – 2
·
Minutes/Quarter – 15
·
Use salary Cap – √ (100000)
· League Type – Draft
·
Field Goal Missed Line – Kick Spot
·
Kickoff Line – 30
·
Goalpost Location – Endline
·
Injuries – √ (Normal Frequency)
·
Game Era – Standard Off/Def Blend
·
Game Fatigue – √
·
Season Usage penalties – √ ( 110 / 120 / 140)
·
Game Usage (Playoffs only) – √